Twilight Imperium

The galaxy is in limbo. In a time of such such betrayal, trust is a word that is loosely associated with foolishness. As you await the arrival of trade goods, which should have arrived a week ago, you check your daily logs. A transmission hails in and is patched through. It's the Hacan trade ambassador alerting you that as of now, "All trades are off."

You look despondent as the screen resigns to static accompanied by a low rumbling. The proximity klaxons scream through your base and the screen flickers with a sight you never wished to see. An orb so large, easily mistaken for a planet, eclipses your distant star. Horrified, you realize what lies before you - a Warsun. He sold you out, and now he's having the L1z1x Mindnet do his dirty work.

As your knees hit the ground, so does the first volley of bombardment on your homeworld. Noise fades out as you witness a temple in the distance erupt, exploding into the sky - a cataclysmic reminder, that in times like these, there is no room for trust.

Twilight Imperium is an epic board game of galactic conquest for 3-6 players. Taking on the role of one of ten ancient civilizations, players compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Each civilization provides a unique game experience with different abilities and play styles. Will you play as the Emirates of Hacan and preside over every trade agreement made in the galaxy, or will you be the Federation of Sol and rapidly take over worlds in hopes of dominating the entire galaxy? In Twilight Imperium many roads lead to Rome (or Mecatol Rex), but no road is without its bumps.


For additional information, visit the web page for Fantasy Flight Games.  

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